Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. Those who underestimate a bard from the useful pieces of knowledge picked up along the way. equal to your roll on the Bardic Inspiration die + your Wisdom modifier (minimum of 1). Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. Follow our Twitter! In proportion to the rest of their body,a jerbeens legs are long and powerful. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. When you make a weapon attack, you can expend one useof your Bardic Inspiration, adding your Bardic Inspiration dieto the attack or damage roll. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. You may cast the charm person spell once per long rest. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. You have a swimming speed of 25 feet. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. Not all denizens of Humblewood are birdfolk. If acreature hits you while you are curled up, youare knocked prone in your space at the endof the turn. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. They livecontain the odd family of jerbeen, or a few lone hedges. Number 4 - The Circle of Dreams. They are insightful and empathetic, but not to the pointof being socially exploitable. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. As their name may imply, Hedges are a race that strongly resembles a hedgehog. you as if it were bright light, and in darkness as if it were dim light. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Youare most capable when immersed inthe forest. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. They can livelonger than any other birdfolk race, over 100 years. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. while climbing. Your Dexterity score increases by 1. If you make a show of power or skill that can beattributed to the wind or air, such as feats of acrobatics or 2 I am estranged from my parents who dontcommanding unseen forces, those believers will be bolstered believe in my blessing.by your supernatural presence. If you would fall at least 10 feet in this way, you mayselves hunted. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. You are a citizen of the Wood, caught up in this turmoil. Even in these dark times, brave heroes can be found within the Wood. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. Press the space key then arrow keys to make a selection. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Printed August 2019. Maintaining good grooming is akin to keeping a Wing Flap. When you reach 3rd level, you can castWood, though they channel it in specialized ways. Will you answer the call? When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. You have advantage on Strength saving throwsbe surmounted alone. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. I yearn to experience unique cultures and discover new places. Because ofthis they favor lawful alignments. Growing up gifts. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. User account menu. 6 I feel nothing for this title, and carry it against my will. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. race could take inspiration. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. There are two main subraces of gallus: bright and Huden Gallushuden. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. The birdfolk races of Humblewood are as diverse and unique as the forest itself. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Skulker. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. (Lawful)3 Egotism. The Cervan race is from the humblewood campaign. The love is very often in the details, just assome of the most significant moments in a campaign can be the quiet ones, the small words exchangedat the campfire, or the tiny clues indicating a much larger mystery to unravel. Center of Attention. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. * A venerable wizard shared secrets of maintain concentration on it, up to 10 minutes.evocation magic with you. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. Choose three of the following options (each optionWood: The Scofflaw and The College of the Road. It also grants immunity to fear for the duration of the effect. skill check, or saving throw. Darkvision. You are adept at hunting at night. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Cervan is a complex language with no written script. There are two main subraces of raptor:mistral and maran. Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. I've only read through it but I was underwhelmed. Your Intelligence score increasesby 2, and your Charisma score increases by 1. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. You serious? slow your descent. Have you looked at the rest of the features yet Haravikk? You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. 1 lb.Mapach 3'11" +2d6 85 lb. Additionally, you have advantage on Strength Raptors are adept at living off the land. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. Songbird. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. You have advantage on Dexteritywinning a fight. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. Vulpins cut dashing figures and are usually lean andothers. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. The wind speaks to my soul, and I am bound to go wherever it directs me. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Go forth and adventure! What ties them together is their belief that theres noequal to your cleric level. I'm unclear on how this is actually intended to be used? They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. Choose one of these subraces.circumstances lumas are rarely evil. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. Published on June 18, 2019. the woodlands face a constant threat from brigands and forest fires. tion from you, so long as you are on the same plane. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. Languages. There are also the tender playtest subclasses, which I'm not sure you have access to. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Your sizeis Medium. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. Size. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. Creatures thatattack you while you are falling, gliding,or jumping have disadvantage on theirattack roll. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. used to prepare hearty and nutritious meals on the road. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. is key to survival, and the Mapach language emphasizes this. Your base walking speed is 30 feet. You have proficiencyin the Survival skill. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. Alignment. Speak With Bugs. You can speak, read, and write Birdfolk and Vulpin. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. (1d4) lb.Gallus 3'4" +3d10 55 lb. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. They also live for a longmust be resolved. repetition in i felt a funeral, in my brain Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. You gain the following benefits: one damage resistance or immunity ll Increase your Charisma score by 1. View User Profile View Posts Send Message Adventurer; Location . This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. According3 determination. and unequal treatment. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. The Wood, as it is known to its inhabi- tants, is not like any other forest. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. Vulpins mature at an average pace, and can becomparatively long-lived. Subrace. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. At the discretion of the GM, your Humblewoodhave a flat weight modifier. Other lumas find it difficult to exist in the larger society Touched. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. At 6th level, you have finally mastered the Armed Combat Lessons. fier (a minimum of 1 minute). * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. Size. Corvum are an intelligent race of shrewd ravens and crows. Press question mark to learn the rest of the keyboard shortcuts. Welcome to a review that I've been waiting some time to bring you! The item will be completely functional,see it as primitive or crude. Covering the hottest movie and TV topics that fans want. (Neutral) Cynicism. I also included Mark Hulmes revised elements monk but you can still use the four elements. Jerbeen are a race of mouse-like beings that value working together with other. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Birdfolk is a language of clicks, caws, and whistles. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Itlife in Humblewood, and are spoken widely. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. They are also inveterate opportunists. Swimmer. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Tender subclasses. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. You have proficiency in the Insight skill. Imposing. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. variation of Sylvan script. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. Ability Score Increase. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. Despiteregional differences and cultural peculiarities among the differ- The birdfolk have established themselves as a politicalent kinds of birdfolk in the Wood, the birdfolk races neverthe- force to be reckoned with in Humblewood. You have advantage onStealth checks made in dim lightand darkness. On a success, you push them 10 feet away and knock them magical means. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. In reality, they are processing the arms). They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent.
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